20.8.09

Vlatmoor Epikha Guide

Vlatmoor Epikha is the land that resulted after a clash in my head that I pinpointed as a "Big [Humongous] Bang" making a sort of continent for my fellow characters. It is composed of a large land with a small sea (Stirring Sea) conected to the ocean (Bellwick Ocean) via a canal. The ocean itself contains two large islands (Bullwick Island and Isla-Cruces/Isle of Cross) The continent contains four important spots: Martis Forest, Farewell Desert, the ancient Pildin Village, and of course the famed Hero-Ville.

Hero-Ville City is located on the northwest corner of the continent, surrounded by the forest, the ancient Hero-Ville Castle, and the mansions of two bachelor heroes. Beyond the mansions, there's the official Hero-Ville Stadium, centered among the countries. To the south of the Stadium, Blacksheath stands as vigilante upon his lair and the Hero-Ville Castle north wall. To the southeast of the castle lies Cair Paravel, which closely guards the river that connects both water bodies. To the west, Martis Forest can be located, but it can only be entered by the north, where a small bird-like statue marks the entrance.

To the northeast of the Continent lies Farewell Desert, a wasteland where you'll die if you don't know how to walk around: ancestors erected a totem in the center of the Desert to guide the traveler who knows how to get to it. Once you get to it (and get proper orientation on the four winds) you can be certain that the Pharaoh's Palace lies at the north, and that Martis' legendary Jaguar Shrine lies to the southeast.

To the south of the Jaguar Shrine (and still with sense of orientation) you can reach two ancient guard towers that mark where the Desert ends and the Pildin Country starts. Head more to the south, and you'll reach the ruins of what used to be a great trade center in ancient times. Stop there, for if you head farther to the south, you'll be swallowed by the large wormhole that leads to the Necrolord's large Palace. Instead, head west until you reach the shore, and look around for a tall building. That's The Curse's HeadQuarters.

Now you can head south until you hit shore, then head east to the modern Pildin City. Head a little bit more to the east so that you can find Pildin's main port. Set sail and head southwest to Isla-Cruces. Cross the small river that slices this cross-shaped island in two, and keep heading southwest to arrive at Herot. Get out from the southwest exit, and head to the nearest port. Then set sail to the west.

After half a day (depending on your speed, the wind, your sails, and many assorted other stuff) you will reach Bullwick Island. Remember this route, for it's the only one that heads for Bellwick Island. Our journey ends in the northern lighthouse. You cannot set sail from here for three reasons:
  1. There's no port on the other side.
  2. There's a cliff on the other side.
  3. There's no port nearby where you stand.
This makes it for a tour of our heroes' world! You can wait for the real map to show up, at about 5:30 pm today!!

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